Strategy workshop design
Designs the room a strategy decision is actually made in — who attends, what is decided versus consulted, and what leaves as a decision rather than an action to revisit.
The printable canvas and the handoff into Claude Code are part of a paid plan. See what a plan includes. It needs the Claude desktop app on this machine, and your team and the prompt library already installed in that project — we cannot see your disk, so open it there.
What it is
A badly composed room is the commonest reason a sound analysis changes nothing. This designs the session itself as a deliberate instrument — who is in the room and who is not, what the session is actually deciding versus merely consulting on, what the pre-read is, and what specifically leaves the room as a decision rather than an action to revisit.
- Who attends, and who deliberately does not
- Both stated explicitly. A session with everyone loosely invited defaults to consultation; a session with the wrong person absent cannot actually decide.
- Decide versus consult
- Named for the session as a whole and, where it varies, for each agenda item. A room that thinks it is deciding and is actually being consulted leaves disappointed and disengaged.
- The pre-read
- What the room needs to have absorbed before arriving, so the session time is spent deciding rather than being briefed live. A session that opens with a presentation of information everybody should already have wastes the room's most valuable hours.
- What leaves the room
- A specific, written decision — not an action to 'follow up' that quietly becomes nobody's job. The test of a well-designed session is whether the record afterward matches what everyone in the room believes was decided.
- The decision log
- Captured live, in the room, and confirmed before people leave — not reconstructed afterward from memory, which is where genuine disagreements about what was decided originate.
How you run it
- Write the decision this session exists to makeOne sentence. If it cannot be written in one sentence, the session does not yet have a clear enough purpose to design around.
- Decide who attends and who deliberately does notBoth stated, and both defensible if questioned. A missing decision-maker means the session cannot actually decide, whatever else goes well.
- Name decide versus consult for the session, and per item if it variesA room that expected to decide and was actually consulted leaves disengaged from everything that follows.
- Set the pre-readWhat the room needs to have absorbed before arriving, so session time goes to deciding rather than being briefed live.
- Capture the decision log in the room, and confirm it before anyone leavesNot reconstructed afterward from memory. Confirming it live is what prevents the genuine disagreement about what was decided that shows up a week later.
The prompt
Run this tool in your own Claude
The short prompt starts your partner against the library on your disk. The long one carries everything with it and needs nothing installed.
Your playbook
It lands in the earliest stage this tool suits. Move it on the Playbook page.
You’ll need
- The specific decision this session exists to make, stated in one sentence
- Who genuinely needs to be in the room to make that decision, and who does not
- What pre-read is needed for the room to arrive informed rather than being briefed live
You’ll end up with
- A room composed deliberately, with attendees and deliberate absences both stated
- A clear line between what is being decided and what is merely being consulted on
- A decision log that leaves the room as a record, not an action to write up later and hope survives