Decision rights mapping
Names, for every significant decision, who recommends, who must agree, who decides and who carries it out. Strategies stall on unclear decision rights far more often than on unclear strategy.
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What it is
An assignment of roles for each significant recurring decision — who recommends, who must agree, who provides input, who decides and who performs. The value is not the grid but the argument that produces it: the places where two people both believed they held a decision are found here, rather than in the meeting where it matters.
- The decision list
- Named decisions, not decision areas. "Pricing" is an area; "approving a discount above fifteen per cent" is a decision somebody can actually hold.
- Recommend
- Who brings the proposal and the analysis behind it. This role does most of the work and is routinely confused with deciding, by the person doing it and by everyone else.
- Agree
- Who holds a veto. Give this to more than one or two people and the decision becomes a negotiation with no natural end.
- Decide
- One person. If the honest answer is a committee, name who speaks for it — otherwise the decision gets reopened by whoever left the room unhappy.
- Input and perform
- Who must be consulted, and who carries it out. Input is not a veto, and saying so explicitly at the start saves a great deal of time later.
- The escalation rule
- What happens when agreement is not reached, and how long that may take. Without it, disagreement resolves by delay and nobody has to own that.
How you run it
- List real decisions, specificallyA dozen or so. If a line could not be the agenda item of a meeting, it is a topic rather than a decision and it belongs somewhere else.
- Ask everyone privately who decides todayThe disagreements between the answers are the finding. Asking in the room produces a consensus that evaporates the following week.
- Give the decide role to one personA committee that decides is a committee that reopens. If it must be a group, name who speaks for it and what happens when they are absent.
- Keep the agree role scarceEvery veto added is a week added. Anyone who does not need a veto gets input instead, and is told plainly that is what they have.
- Write the escalation rule and the clockWho breaks a tie, and by when. Unwritten, disagreement is settled by whoever is most persistent or most senior in the room that day.
The prompt
Run this tool in your own Claude
The short prompt starts your partner against the library on your disk. The long one carries everything with it and needs nothing installed.
Your playbook
It lands in the earliest stage this tool suits. Move it on the Playbook page.
You’ll need
- The dozen decisions that actually matter, named specifically
- Who currently believes they hold each one
- Where decisions have recently stalled, or been reopened after being made
You’ll end up with
- Each decision assigned a recommender, an agreer, a decider and a performer
- The decisions where two people currently believe they decide
- A written rule for what happens when agreement is not reached