Unit economics teardown
Works out whether a single unit of business actually makes money once everything is counted. The answer at scale is the same as the answer for one, which is why growth does not fix a broken unit.
The printable canvas and the handoff into Claude Code are part of a paid plan. See what a plan includes. It needs the Claude desktop app on this machine, and your team and the prompt library already installed in that project — we cannot see your disk, so open it there.
What it is
An examination of the economics of a single unit of business — one customer, order or site — to establish whether the model works before scale amplifies it. Growth multiplies unit economics; it does not repair them.
- The unit
- What one of the thing is. Everything depends on this definition being consistent and honest.
- Revenue per unit
- What one actually generates, net of discount, returns and credit notes. Realised, not list.
- Variable cost per unit
- Everything that scales with volume: delivery, support, payment processing, warranty, servicing, refunds.
- Contribution margin
- Revenue less variable cost. What each additional unit contributes to fixed costs and profit. Negative here means growth accelerates losses.
- Customer acquisition cost
- Fully loaded cost to win one: marketing, sales effort, onboarding, acquisition discounting.
- Payback period
- How long the contribution takes to repay acquisition cost. Determines how much growth you can fund from operations.
- Lifetime value
- Contribution times expected lifetime. Entirely dependent on the retention assumption, which should be shown rather than embedded.
How you run it
- Define the unit preciselyA customer, an order, a site, a subscription. The definition determines every number that follows and is where most teardowns go wrong.
- Build revenue per unit properlyInclude the discounting and returns that actually happen, not list price. The gap between the two is often the whole finding.
- Allocate variable costs honestlyEverything that scales with the unit: delivery, support, payment fees, warranty, servicing. Support cost per customer is the one most often left out.
- Calculate acquisition cost fully loadedMarketing, sales time, onboarding, discounting to win. Then payback: how long before the unit has repaid what it cost to acquire.
- Expose the retention assumptionLifetime value is retention with arithmetic on top. Show the assumed lifetime explicitly — it is where optimism concentrates.
The prompt
Run this tool in your own Claude
The short prompt starts your partner against the library on your disk. The long one carries everything with it and needs nothing installed.
Your playbook
It lands in the earliest stage this tool suits. Move it on the Playbook page.
You’ll need
- A defensible definition of a unit
- Revenue and cost allocated to it, including the awkward ones
- Retention or repeat data
You’ll end up with
- Contribution margin per unit
- Acquisition cost and payback period
- Lifetime value, with the retention assumption exposed